Forget about all the latest technology for a while.
You can have a great time with some simple fun dice games. These 7 dice games are easy to learn and you can really play them everywhere.Loft block
Whether you are at home, in a bar or sitting on a train, you can just grab your dice and start playing! All you need is some time, a couple of friends and a number of dice. You might also need a pen and paper to keep track of the score — when you play you want to win after all! The game 10, is probably one of the most popular games.
For sure you have heard about it already — some people also call it 5, depending on the rule set they apply. The game is also known as greed or the greedy dice game. You need at least two players, but there is no maximum number of players. So you can play it with a group of friends or your whole family.
The game is played with 6 dice, although there are also 5 dice variants. The game is all about testing your luck — it really comes down to taking chances to increase your score quickly. The first player to reach 10, points will win the game. Check out the greed dice game rules here!
Just like the game 10, Pig is a fun dice game in which you need to push your luck. You often need to make the decision to risk the points from a roll in order to try and get a higher score by rolling again.
Number of dice : 2 rolling dice and one additional dice for each player in the game. The Mexico dice game is fun and easy to play! It requires 2 dice for rolling and one additional dice for each player in the game. At the start of the game, each player receives one dice that will track the number of lives that player has. Each player starts the game with 6 lives. In the first round, all players take their turn and roll the 2 dice. The player with the lowest roll in that turn loses a life and has to change his personal dice accordingly from 6 to 5 in the first round.
Flowchart to Python Code – Poker Dice Game
The game is continued and each round a player loses a life. When a player has lost all his or her lives, that player no longer participates in the game. The game ends when there is only one player left and all other players have lost all of their lives.Please read the Help Documents before posting.
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Remember me. Thread Rating: 0 Vote s - 0 Average 1 2 3 4 5. Thread Modes. Here are the instructions Write a Python program to simulate the Two Dice Pig game.
Two Dice Pig is played by 2 players who roll 2 standard dice to earn points. The object of the game is to be the first player to score or more points.
For our game, player 1 will be a human player, and the 2nd player will be the computer. Each player's roll will be randomly generated by the program. The human player player 1 gets to choose whether they want to roll again or not after each roll time they roll.
When they choose not to roll again, it is called a "hold". The computer player 2 doesn't get that choice and automatically rolls again every time until a 1 is rolled by the computer. Here are the detailed game rules: For each player's turn, a player repeatedly rolls two standard dice until a 1 is rolled, or in the case of the human player player 1 that player decides to hold. After each roll of the two dice, the roll determines what happens next based on the following rules: If neither die shows a 1, the sum of the two dice is added to the player's total.
The computer automatically rolls again. The human player player 1 rolls again if they decide they don't want to hold. If a single 1 is rolled, the player scores nothing for this roll and the turn ends. Hint: You will want to have a turn variable that will keep up with if it is player 1's turn or player 2's turn. For example, turn should equal 1 when it is player 1's turn and then change to 2 when it's player 2's turn and vice versa.
I have wrote some code and it isn't correct. It plays the first round, but then when you roll again, it generates the same random numbers. I am not sure how to fix this. I am also not sure how to keep track of the total score after every round.
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So I have looked at all related questions and can't seem to find answers specific to my program. I have to have two player dice game that rolls a random number and declares the winner.
As of now, when the program runs it says: The winner is: Enter player 1 name: Enter player 2 name:. Be sure to indent your code correctly, as this is part of the python syntax. So lines with def And so on. So you should only have import and the different def aligned on the left Maybe it happened when you pasted your code on stackoverflow, but just to be sure.
Stop passing arguments to every definition you make. If you do not need to pass a variable value to a function, don't use arguments. For instance, in def inputNames playerOne,playerTwoarguments playerOne,playerTwo are useless because you're just using this function to define their value. The same problem appears in rollDice. Keep it simple. Use only what is needed. Your code is well structured.
But these functions should do only what they are intended to do. Example : rollDice should only roll dices, and not announce the result. So you may just return the winner, or even return the numbers and test the winner in the main program. That bring us to the next part, the algorithm. A good practice if you aren't comfortable with your code, is to write down your algorithm. It will be much clearer.
So you should basically end up with something like this :. Here you need to pass players names in argument. Now you can try yourself, you can certainly enhance it. Learn more. Asked 4 years, 2 months ago. Active 1 year, 4 months ago.
How to create a two-player game with Python and Vue
Viewed 2k times. As of now, when the program runs it says: The winner is: Enter player 1 name: Enter player 2 name: Here is my code: import random def main : print "You are now playing Dice Roll!! Thanks in advance. Matt Matt 9 5 5 bronze badges.
Change your preferences any time. Stack Overflow for Teams is a private, secure spot for you and your coworkers to find and share information. This is a game for two users who roll 2 dice 5 times. If the total of dice is even the player gains 10 points if it is odd, they lose 5. If there it is a draw after five rounds then the both users will have to roll one die to determine the winner. This was a project that i have been doing in computer science which I have now finished if anyone has any suggestions on how I could make it better they will appreciated alot so please suggest how I can improve it.
Also It would be very helpful to me if you could rewrite the parts of my code that need improving or are wrong step by step so I can understand it better.
Game for 2 computerized players that can input their names, throw 5 times 2 dices in turn, loose 5 points on odd and gain 10 point on even lacking all the file stuff you do :. Learn more. Asked 1 year, 4 months ago. Active 1 year, 4 months ago. Viewed 5k times. Also It would be very helpful to me if you could rewrite the parts of my code that need improving or are wrong step by step so I can understand it better Thanks.
First thing to improve: use loops, functions and more strucure. Read the docs. Active Oldest Votes. You earn 10 points. Rabbit has got 0 points. Hare has got 0 points. Rabbit threw: [6, 2] Even. Round 1: it is Hare's turn. Rabbit has got 10 points. Hare threw: [4, 2] Even. Round 2: it is Rabbit's turn.In this tutorial, we will create a realtime tic-tac-toe game using Python and Pusher channels.
The game itself follows the conventional principles of the popular tic-tac-toe game. The source code for this tutorial is available here GitHub.
Dice Roll game with Python
You will also need the following installed on your machine:. Virtualenv is great for creating isolated Python environments, so we can install dependencies in an isolated environment without polluting our global packages directory.
To integrate Pusher into the multiplayer game, we need to create a Pusher channels application from the Pusher dashboard. After creating an account, create a new channels application and enable client events from the application dashboard. To enable client events, click on App settings and scroll to the bottom of the page then select the option that says Enable client events, and update the App settings.
We will create a new file and call it app. We will also create a folder and call it templatesthis folder will hold the markup files for this application. The index. When a player visits the connection page and puts in a username and email, the browser window will be redirected to the game view. Open the play. The code above defines the layout of the game view but does not contain any interactivity or realtime features. In the scripts section, before the closing body tag, we included the Vue and Pusher libraries because they are required for the game to work.
In the same file, add the code below in between the script tag that is just before the closing body tag:. Above, we create a new instance of Vue and we target the app selector.
We define all the defaults in the data object and then in the create function which is called automatically when the Vue component is created, we check for a user and assign the user to the username if one was supplied. We also make calls to the subscribe and listeners methods. Inside the methods object, paste the following functions:.
In the subscribe method, we subscribe to our Pusher presence channel, and then subscribe to the private channel for the current user.Aib-web bibelot 3/4 (2013) -
In the listeners method we register the listeners for all the events we are expecting to be triggered on the private channel we subscribed to. Next, we will add other helper methods to our methods class.
Inside the methods class, add the following functions to the bottom after the listeners method:. Above, we have added several helper methods that the game needs to function properly and before each method, we have added a comment to show what the method does. Now if we visit localhostwe should see the connection page and test the game:. In this tutorial, we have learned how to leverage the Pusher SDK in creating an online multiplayer game powered by a Python backend server.
The source code for this tutorial is available on GitHub. This post first appeared on the Pusher Blog. If this article was helpful, tweet it. Learn to code for free.GitHub is home to over 40 million developers working together to host and review code, manage projects, and build software together.
If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again. Hey there! This is my first public repo and a playground for React Native. I didn't want to litter the net with yet another Todo List app and decided to go with a simple game instead. Developing a dice game was actually a programming task for a tech startup. The following were the original requirements:.
You will need to have at least 2 clients running to be able to play. You can run multiple simulators or download the tyrus-client-cli which I personally used while testing the game.
The CLI is very easy to use:.
7 Fun Dice Games You Can Play Everywhere
The basic idea is each websocket connection is treated as a new player. The server allocates players to virtual game rooms, 6 players per room. The game room itself is an implementation of a state machine pattern and transitions between setup, waiting, ready, and in-progress states based on various events. Player name is a string, for example "John Doe". If left blank, the server will generate a random name.
To keep things simple all the communication is done in JSON. Both incoming and outgoing messages conform to the following format:. Once joined, the player receives full game state along with a unique player ID.
See typescript definition of gameRoom and gameData interface in source code. You will receive this notification everytime game data changes. Current server timestamp will be included along with the data that changed not necessarily be the full gameData object!
The first player to join a room will have to choose the number of dice to play with. An integer between 1 and 4 is expected. There's always room for improvement and I am open to comments, suggestions, and PRs.
It only takes a minute to sign up. This is a game for two users who roll 2 dice 5 times. If the total of dice is even, the player gains 10 points; if it is odd, they lose 5. If there is a tie after the five rounds, then the users have to roll one die to determine the winner. This was for my NEA task in computer science, which I have now finished; if anyone has any suggestions on how I could have made it better they will be greatly appreciated.
So, please suggest how I can improve it! You can use while True and break from the loop if you login successfully. Alternately as you have a function you can return out of the function. Peilonrayz has a very good review, I just want to add a couple of things to the Login functionality.Interrupts in assembly language tutorial
The login works, but it is not very secure not that it matters much in this example but to give you a general idea of how to make this more secure for more real world applications.
This makes it realy easy for attackers to enumerate users as an attacker will know when a username exists or not. Best practise is to store hashed passwords only, so if the Database or in this case the source code leaks an attacker will know all the passwords stored there. There is a good python module for getting passwords from user input namely getpass. Sign up to join this community. The best answers are voted up and rise to the top. Home Questions Tags Users Unanswered.
Asked 1 year, 6 months ago. Active 9 months ago. Viewed 50k times. Toby Speight Panda32 Panda32 51 1 1 gold badge 1 1 silver badge 5 5 bronze badges. Active Oldest Votes. Rather than nesting if's you can use a guard clause: bad if username in 'User1', 'User2', 'User3', 'User4', 'User5' : code else: print 'Incorrect username, try again' good if username not in 'User1', 'User2', 'User3', 'User4', 'User5' : print 'Incorrect username, try again' continue code You can use str.
You can use a turnery statement to reduce the amount of lines. It's common practice to put a space after commas in function calls. I'd change the code so that it returns a tuple of both the points scored and if they won for both players. Winner It'd be easier to make this code in the main function, and so I'd move the calls to login and game here.
You should use with when using files. You should add some more functions to get, mutate and write to the leaderboard. Peilonrayz Peilonrayz As for the name thing, it means if you import the file, then then it won't run main. This is good if you put a lot of files in one folder, you add one with the same name as one of the standard libraries, but when it's imported it wipes all your local data.
This'd mean if you run one of your other files which accedently runs the wipe code it'd wipe all your data! What can you use that for? Ludisposed Ludisposed Same with the leader-board: I've been told there are much easier ways than using files to do the leader board.
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